Black Ops: Amazing 4 in 1 Backfire

A fantastic four-in-one kill with the Chopper Gunner.. with a catch.

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Black Ops: Review

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After purchasing highly-anticipated game Call of Duty: Black Ops on the release date for $79, I excitedly unwrapped the plastic covering the game case when I arrived home. Inserting the new game disc into my Xbox 360, I had extremely high expectations for this game; it was said to become the best Call of Duty yet, a Modern Warfare 2 killer. I sat on the couch, leaning forward with my controller, ready to experience a first-person shooter experience only COD could deliver.

The singleplayer campaign mode of Black Ops was amazing to say the least. Albeit slightly confusing and not completely linked together, the storyline is of a quality I have not seen since Call of Duty 4’s impressive story – a very interesting and epic campaign which is fresh and new. The campaign is intricately woven between different events in a long span of time and the story is nearly completely set as memories as your character, a black operations soldier called Mason is interrogated by two individuals whose faces you cannot see and voices which have been distorted. Mason recalls events and when he remembers back to what had happened in the past, you play his memory out. A bit like Assassins Creed, I thought.

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Multiplayer was a whole other story, being fast paced and entertaining to play. While the campaign constantly wowed and awed me with spectacular carefully thought out storyline mechanics and some very badass cutscenes, the multiplayer focused more on completing the object; Team Deathmatch requiring a team to reach the score limit through kills and killstreaks, Domination pitting teams against each other on a battlefield where they must secure objectives in order to win, and the famous Search and Destroy playlist, where each player has one life every round and the objective is to either bomb the objective with your C4 or eliminate all hostiles.

Wager matches were a welcome addition to the game, mixing the game up with some variety where you can gamble your COD points for the jackpot; only if you win. Gun Game in particular caught my eye and I spent quite a while enjoying the simplicity and entertainment of the tier-based game mode in which each kill gives you a better and stronger gun. One In The Chamber was also extremely fun to play (probably because I won each game I played :P).

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Zombies was a very fun and enjoyable experience on Black Ops as it provided a much needed team gamemode to play with friends as you battle wave after wave of the undead, unlocking new weapons and new areas as you go, the zombie bots becoming stronger and better each time a new round dawned. Although there were a limited selection of maps available to choose from (2, excluding the Dead Ops Arcade game), zombies was still a very interesting and intriguing element of Black Ops.

Sound and graphics were top notch; except I noticed one major flaw in the game’s visual appeal. The textures were of a low resolution and the draw distance for higher detailed objects was very low, so characters far away looked like blobs of green on the screen until you get closer, when the textures start to become better and better. In my opinion Modern Warfare 2 was much better graphically and also for sound and audio – the sounds are very repetitive and most of the guns in the game do not have a distinctive ring or feature about the sound, rendering them all the same, sound-wise. The explosions, whether it be Semtex, C4, Claymores, or the damn annoying RC-XD car all sound the exact same. The sounds are very boring and there seems to something wrong with footsteps – they make no sound at all. This is probably a glitch but a lot of the sound and graphics in Black Ops are very underwhelming and could have been done so much better.

Overall I think this game is a fairly above-average Call of Duty game and although it could have been a better game by ironing out the problems and balancing it a bit more (RC-XD is horribly overpowered/annoying) , the campaign and multiplayer are magnificent and spectacularly fun and enjoyable to play, with different twists and features to the previous Call of Duty games.

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I will be eagerly awaiting the release of Modern Warfare 3 and I seriously hope this time Infinity Ward really nails it.

Colt 1911 Cardboard Update

First update video showing the magazine catch.
Thicker magazine will be made later.

Homemade to Perfection – Cardboard Colt 1911

Inspired and pressured by a friend of mine who made his own cardboard M4A1/AR15 (which for the record was made on a toy gun base), I have decided to start a cardboard Colt M1911 project. The real M1911 is a high caliber combat proven pistol which is highly reliable and has been in use in many conflicts and wars including the Korean war, World War II, and also infamously in the Vietnam war.

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M1911s shown on the cover art of the upcoming Call of Duty Black Ops

The M1911 cardboard replica will have a 1:1 ratio to the real handgun,  the thickness, height, length , and other measurements are exactly the same as the original. The mechanisms will not be 100% replicated as the pistol operation is too advanced and will not work if made out of cardboard.

 

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A real Colt M1911

The slide action, trigger and hammer, magazine release and slide lock will all be functional. Working functions like the trigger and the slide will be spring-loaded so the movable pistol parts will be retractable and will reset in place. The sights will also be incorporated and will be extremely accurate to a real Colt.

 

Urban Warfare

Fighting in the streets.
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Render for my 3D M4A1 animation project. Just for show. Background was taken from GTA IV.

M4A1 Animations for Counter Strike

My first animation ever created. It was originally intended as a Counter Strike Source skin, but then I realized I had no idea how to compile the skin so now it’s just a project I’m working on for fun.

Please rate the video as you see fit and subscribe if you liked it. :)
I’d just like to add that I believe Guitar Sounds is the best guitar song ever and that Ronald Jenkees is a legend. :D

Every Legend Has a Beginning

Halo: Reach has one of the most insanely breathtaking environments of any video game available. No lie.
If you feel my statement was too over-exaggerated and biased, just take a look at this;

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Click on the image above to see it in it’s 100% untouched full-sized glory.

I took the screenshot myself, because well, you can see it is something I want to save and alas it is currently my desktop background. Such amazing graphics. If you want to, feel free to download it and use it yourself.

Kudos to Bungie for making such a fun game with incredible graphics. Campaign and multiplayer are fantastic too. Firefight is fun to play, and forge and theatre complete this successful first person shooter in the Halo franchise, which is sadly, the last Halo game Bungie are going to develope.

Goodbye, Halo FPSes )’: